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DUNGEON LEGENDS: THE GREAT HEIST
Project Type
Game Design & Animation
"Dungeon Legends: The Great Heist," developed using Unreal Engine 5 with C++, features ultra-realistic visualizations and centers on themes of hidden doors, object manipulation, and statue theft. In the game, players can use the Grabber component to pick up and move objects, the Trigger component to interact with speci c areas and items, and the Mover component to control object movements. The seamless integration of these components provides a complex
and interactive gameplay experience, allowing players
to ultimately steal the valuable statue at the end of the
dungeon.


























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